About Thomas Spivak


I am an aspiring Game Designer and Game Producer with proficiency in Unity and experience in Unreal Engine.


My passion is seeing ideas come to life, creating new adventures, memories, and excitement in the gaming world.


My experience with game design and game production is spread across a few projects. Most of my design work is within gameplay and UX/UI design. My experience with production work includes organizing, leading, and building good work environments, as well as creating effective, timely, and fun work experiences.

My Projects


CryptInc


Unity Build – Lead Producer/Game Designer/Game Developer

Toronto Film School Winter 2026 Capstone Project

9 Month Production – Team of 35 to start, ended with 21

CryptInc is a co-op horror, puzzle game for up to 4 players. Find evidence, destory the nest and capture the dangerous crytpid.

Tools Used:

Design/Development: Unity, Prefab Editor, Animator, TMP pro, Terrain, Material Editor, C#, Visual Studio

Production: Microsoft Planner, Trello, Microsoft Teams, Discord, Zoom

Contributions:

Production: Sprint Planning, Task Management, Risk Management/Midgation, Scope control, Cross-Team Communication

Teams Ran: Development, Art

Production Challenges: Scope-Creep within last 3 months, Bottleneck of Art prior to Vertical Slice, Steam Publishing Requirements, Coding Revamp Requirements Due to late changes in the project, Team Member Losses

Decisions Made: Reduce features by 35% to reduce scope-creep, Re-aligned team memebers to focus on specific milestones, Chose another publishing Platform, Re-analyze coding structure and assignments and re-assign accordingly,

Outcome: Shipped within time, Increased Team production rate throughout the final weeks of project timeline.

Design: Level Design, Gameplay Design, Asset Importation, Prefab Creation, Ux/UI Intergration

Development: Gameplay programmer, Ux/Ui Programmer

Download: CryptInc

Game Trailer
Gameplay Image
Gameplay Image
GamePlay Image

Crypt Survivors


Unity build – Lead Designer, UX/UI developer

TFS Winter Game Jam 2025

3 Day Production – Team of 3

Crypt Surviors is a 2D Bullet hell arcade style game that puts you at the forefront of Surviving the Crypt. As Abaddon you must survive the onslaught of enemies, from archers, to knights and mages that continually push him in waves!

Tools Used:

Unity, Tilemaps, Sprite Editor, Animator, TMP Pro

Contributions:

Designed the core gameplay loop and overall game feel

Created level layouts and pacing to support player progression

Designed and scripted UI/UX systems

Implemented all game assets, including tilemaps, characters, and animations for both player and enemies

Download: Crypt Surviors

Game Demo
PowerUp Selection UI
Gameplay Image

ChronoSwap


Unity build – Lead Designer, Ux/UI developer

GMTK Game Jam 2025

4 Day Production – Team of 6

ChronoSwap is a Fun, Methodical Puzzle game that includes some neat twists and loops through time! Move fast, Think quick and keep going forward before you Rewind in time! 

Tools Used:

Unity, Tilemaps, Sprite Editor, Animator, TMP pro, Line Render

Contributions:

Designed and created unique level designs, puzzles, and gameplay loops

Designed and built UI/UX functionality

Implemented project artwork, including asset setup and character animations

Built tilemaps and UI animations

Organized Project Prioities

Download: ChronoSwap

Gameplay Demo
GamePlay Image
Gameplay Image

Ez Racer


Unity build – Designer, Ux/UI developer

Prototype Project

1 week Production – Team of 2

EZ Racer is a retro style top down racing game where you, the player, race against 8 AI controlled vehicles competing to win.

Tools Used:

Unity, Tilemaps, TMP pro, Sprite Editor, Sound Manager

Contributions:

Designed and created unique level designs

Designed and built UI/UX functionality

Sourced and Implimented Project artwork

Built tilemaps and UI animations

Sourced and Implimented Game Sounds

Coordinated Project Timeline

Download: Ez Racer

Gameplay Demo
Gameplay Screenshot
Final End Screen