About Thomas Spivak
I am an aspiring Game Designer and Game Producer with proficiency in Unity and experience in Unreal Engine.
My passion is seeing ideas come to life, creating new adventures, memories, and excitement in the gaming world.
My experience with game design and game production is spread across a few projects. Most of my design work is within gameplay and UX/UI design. My experience with production work includes organizing, leading, and building good work environments, as well as creating effective, timely, and fun work experiences.
My Projects
CryptInc
Unity Build – Lead Producer/Game Designer/Game Developer
Toronto Film School Winter 2026 Capstone Project
9 Month Production – Team of 35 to start, ended with 21
CryptInc is a co-op horror, puzzle game for up to 4 players. Find evidence, destory the nest and capture the dangerous crytpid.
Tools Used:
Design/Development: Unity, Prefab Editor, Animator, TMP pro, Terrain, Material Editor, C#, Visual Studio
Production: Microsoft Planner, Trello, Microsoft Teams, Discord, Zoom
Contributions:
Production: Sprint Planning, Task Management, Risk Management/Midgation, Scope control, Cross-Team Communication
Teams Ran: Development, Art
Production Challenges: Scope-Creep within last 3 months, Bottleneck of Art prior to Vertical Slice, Steam Publishing Requirements, Coding Revamp Requirements Due to late changes in the project, Team Member Losses
Decisions Made: Reduce features by 35% to reduce scope-creep, Re-aligned team memebers to focus on specific milestones, Chose another publishing Platform, Re-analyze coding structure and assignments and re-assign accordingly,
Outcome: Shipped within time, Increased Team production rate throughout the final weeks of project timeline.
Design: Level Design, Gameplay Design, Asset Importation, Prefab Creation, Ux/UI Intergration
Development: Gameplay programmer, Ux/Ui Programmer
Download: CryptInc



Crypt Survivors
Unity build – Lead Designer, UX/UI developer
TFS Winter Game Jam 2025
3 Day Production – Team of 3
Crypt Surviors is a 2D Bullet hell arcade style game that puts you at the forefront of Surviving the Crypt. As Abaddon you must survive the onslaught of enemies, from archers, to knights and mages that continually push him in waves!
Tools Used:
Unity, Tilemaps, Sprite Editor, Animator, TMP Pro
Contributions:
Designed the core gameplay loop and overall game feel
Created level layouts and pacing to support player progression
Designed and scripted UI/UX systems
Implemented all game assets, including tilemaps, characters, and animations for both player and enemies
Download: Crypt Surviors


ChronoSwap
Unity build – Lead Designer, Ux/UI developer
GMTK Game Jam 2025
4 Day Production – Team of 6
ChronoSwap is a Fun, Methodical Puzzle game that includes some neat twists and loops through time! Move fast, Think quick and keep going forward before you Rewind in time!
Tools Used:
Unity, Tilemaps, Sprite Editor, Animator, TMP pro, Line Render
Contributions:
Designed and created unique level designs, puzzles, and gameplay loops
Designed and built UI/UX functionality
Implemented project artwork, including asset setup and character animations
Built tilemaps and UI animations
Organized Project Prioities
Download: ChronoSwap


Ez Racer
Unity build – Designer, Ux/UI developer
Prototype Project
1 week Production – Team of 2
EZ Racer is a retro style top down racing game where you, the player, race against 8 AI controlled vehicles competing to win.
Tools Used:
Unity, Tilemaps, TMP pro, Sprite Editor, Sound Manager
Contributions:
Designed and created unique level designs
Designed and built UI/UX functionality
Sourced and Implimented Project artwork
Built tilemaps and UI animations
Sourced and Implimented Game Sounds
Coordinated Project Timeline
Download: Ez Racer


